15 Jan 2017

Impetvs Greeks and Western Romans


Up against Mark both of us too far behind Richard in the standings to catch up.

Part of the competition, So far my previous two games had been close defeats so it was nice playing an army that didn't out range me with its missile troops. Wanting to get a result I opted to remove as much of the terrain as I could and the setup was quite symmetrical as the two armies split into two similar commands each


I've printed off nice little counters that will have the casualty adjustments on top 

Marks nicely painted Greeks

Looks like a stand off

Marks skirmish troops can't seem to roll one "6" between them while I've managed to whittle them down to just a light screen in front of his main force. Things are going well.

One small disorder "droplet of blood", hardly a scratch so far.

Well they might not be able to shoot but their deadly in melee. I keep throwing "6"s for casualties. What was before advantage now is deuce. Seems pretty even now. 

Dave's nice storage boxes are great. When everything has a magnetic base the transport damage is reduced to a bare minimum.

The right flanks hit.

At this stage I seem to be in better shape in the center. Surprisingly Marks better skill outside has my superior cavalry getting well blunted. I thought that's where my break through would be but they are holding their own.

A war of attrition

Pays to keep units not directly behind others that are being routed. The second time I've had casualties caused directly from heavier units in front being destroyed.

At this stage we were running out of time. Mark gifted a generous winning draw. But I pointed out everywhere across the front things we too close to call. So we adjusted to a draw which in hindsight was a much fairer outcome.

When we tallied up the casualties I had 1.5 percent advantage. And if it wasn't for Mark skirmishers firing blanks it could have been much worse for the Romans. So we left it at that prepared to fight another day.